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Simcity 2000 wiki
Simcity 2000 wiki





simcity 2000 wiki
  1. SIMCITY 2000 WIKI MAC OS
  2. SIMCITY 2000 WIKI FULL
  3. SIMCITY 2000 WIKI SERIES
  4. SIMCITY 2000 WIKI WINDOWS

Players could negotiate deals to buy or sell electricity, water, and waste management services. The idea of dealing with neighboring cities was much expanded in SimCity 3000. Also, farms could appear in certain industrial zones. The concept of waste management was added as well as the ability to choose from three zoning densities. Most of the gameplay from SimCity 2000 remained in SimCity 3000. This version of the game did better at the 1998 E3 and was well-received upon release. Instead of focusing on 3D, they expanded the core gameplay. The 3D graphics were scrapped in favor of sprite-based graphics. He decided that 3D graphics weren't viable and brought Lucy Bradshaw to lead the project. Luc Barthelet was assigned as general producer to Maxis.

simcity 2000 wiki

The game was displayed at the 1997 E3 the experience is still considered an embarrassment and the game was expected to fail at the time. After a year of development, the game was graphically on par with SimCopter and Streets of SimCity. Although employees thought the idea was impractical, the management pushed the idea.

SIMCITY 2000 WIKI FULL

Both allowed players to explore cities created with SimCity 2000.Originally, Maxis planned to make SimCity 3000 a full 3D game. The game also saw two spinoffs, SimCopter and Streets of SimCity. With these additional features, many felt that the game lost its original flavor. A few new "natural" disasters were also included, most of them being giant monster attacks (players were able to use their monster to fight against them). Instead of a static toolbar, items were accessed via cascading menus from the right of the screen, resulting in more screen real-estate for SimCity itself, without sacrificing functionality.Ī special release of SimCity 2000 for the Nintendo 64 for the Japanese market featured some additional features, mainly minigames, a dating game, horse races and monster breeding, among others, all of them in 3D. SimCity 2000 also featured a revamped user interface. If the user is on a compatible network (TCP/IP or Novell's IPX), then SimCity 2000 Network Edition works in a similar way to SimCity 4, giving the ability to co-operate with other cities (for example, by trading electricity for money, and vice-versa). The Network Edition had the ability to share in-game resources and to compete or cooperate with other cities.

SIMCITY 2000 WIKI MAC OS

These videos included the introductory movie and four commentary videos by Will Wright the latter were accessed via the "WillTV" application that came with the game.Ī network version of the game, SimCity 2000: Network Edition was released in 1996 for both Mac OS and Windows. The movies included with the Special Edition were the first true movies included with a Maxis game, in contrast to the previously used "animated bitmaps", such as the winning screen in SimAnt. In addition to containing SimCity 2000, it also featured the SimCity Urban Renewal Kit, new cities selected by Maxis from a 1994 competition, additional scenarios, and movies.

SIMCITY 2000 WIKI WINDOWS

The only process considered to be a 'victory' was the exodus process, where by when 200 'Launch Arcologies' were constructed, they would take off and fly to another planet, reducing the city's population to just existing residents who are not living in the Launch Arcologies, but opening wide areas for redevelopment and adding large sums to the city treasury.Ī re-packaged version of SimCity 2000, SimCity 2000 Special Edition (SC2K-SE), was released in 1995 for Windows and MS-DOS PCs, partly because the original SimCity 2000 cannot be run under Windows 95 (not even in prompt mode).

SIMCITY 2000 WIKI SERIES

SimCity 2000 is the only game in the series to have this feature. The newspaper option provided many humorous stories as well as relevant news stories such as new technology or recent disasters. News came in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed on a yearly basis. The budget and finance controls were also much more elaborate. Enacting city ordinances and connecting to neighboring cities became possible. Players could build highways, roads, bus depots, and zone land for seaports and airports. New types of facilities included hospitals, prisons, schools, libraries, museums, parks, marinas, zoos, stadiums and arcologies. SimCity 2000 (or SC2K) was a major extension of the concept the view was now isometric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. The unexpected and enduring success of the original SimCity, combined with the relative lack of success of other Sim titles, finally motivated the development of a sequel.







Simcity 2000 wiki